This was my original vision for the game- being able to race against other cyclists online, anywhere in the world! I decided to go the single player against AI for several reasons: Cyclists are of all different skill levels and finding others that match your riding skill could be a challenge for a wide…Details
While the game uses the power meter and speed sensor of the KICKR currently, it also adjusts the resistance for the ride to match that of the terrain in the game. Thus if you are going 15mph but riding up a 7% grade, using the speed values from the KICKR are going to much more…Details
There’s no doubt about it- the KICKR is my absolute favorite trainer, but I am a bit biased being a Wahooligan myself! That said, I do plan on supporting other smart trainers in the future if there is demand for it- let me know what trainer you have and whether you’d buy the game if…Details
The good news is that I am using Unity as the engine for the game so it would not be too challenging to target Android. The bad news is that the Bluetooth and/or ANT+ connectivity libraries would have to be rewritten for Android. So my plan is to release first on iOS and gauge interest…Details
It’s obvious from the start that a game like Over The Bars was not designed for Angry Birds style numbers- the sport of cycling is a niche in and of itself, and to further filter that down to the subset of cyclists that are also owners of KICKRs looking for an arcade cycling game, and…Details
update: it’s out! Get it for iPhone and iPad here: https://itunes.apple.com/app/over-the-bars-road-bike-racing/id1103071683
For Apple TV, I haven’t submitted to Apple just yet- still testing and tweaking!